The story of an invention can be surprisingly convoluted. Pass Go and Collect $200 does a great job of tracing the complicated story of the boardgame Monopoly.
Monopoly arguably started as Landlord’s Game, a game created by Elizabeth Magie to critique capitalism. Tanya Lee Stone deftly describes the social conditions that led Magie to patent the idea in 1904. She traces Magie’s attempts to market the game and shows the ways the game took on a life of its own. We see individuals making their own gameboards and passing the rules one, one to another, until Charles Darrow, tried his hand at it.
Darrow had great graphic design instincts and was the source of many of the iconic graphic elements of Monopoly. He was also the one who eventually sold the game to Parker Brothers, igniting the feud over who was the real inventor of the game.
I was especially impressed by how balanced Stone is in her discussion of both Magie’s and Darrow’s claims. While she’s obviously trying to help people remember an innovative woman’s role in the game, she doesn’t hestiate to give Darrow his due. It’s a great model of how to make an argument without ignoring the opposing viewpoint.
The back matter in the book is really fun, too. There’s a section with Monopoly math questions, Monopoly trivia, a list of sources, and–my favorite–an author’s note. In the author’s note, Stone tells how the idea for the book came from an editor who apologized at the time for it’s not being an idea about a woman. Little did she know that it was an idea about a woman!
The book will be especially popular with kids who love Monopoly, but there’s something in it for everyone.
Pass Go and Collect $200: The Real Story of How Monopoly Was Invented by Tanya Lee Stone, illustrated by Steven Salerno, Christy Ottaviano Books: 2018.
I did enjoy this history very much, most of it new to me. I’m glad Tanya Lee Stone discovered the entirety of this complex tale of the two, and then many, who added to the creativeness of the game. I guess it just shows how enticing the basic idea is, doesn’t it, to learn also how others made their own versions and added their own ideas. Thanks for the review, Annette.
Loved this one! I spent many hours playing this game in the summer months growing up!
It was a longer read, one I’m not sure I would use as a read aloud. I’ve got it in my library, looking forward to hearing what readers think of it!